![]() In this game mod armor, trinkets and weapons no longer drop. In the original version of the game armor, trinkets and weapons would drop from various chests, mobs and bosses. Due to the nature of the changes and intended progression, it is best to start with a new character on the first difficulty level with a empty shared stash.Most likely you will need to backup your save game folder and clear it out.Due to the extensive changes this mod is highly unlikely to be compatible with other mods.Fixed green embers so that background will stay green after a reload of the game (note: you will have to drop your old green embers on a new green ember for this to take effect).Increased the chance of loot from regular mobs.Increased the chances of better loot from Armor & Weapon racks.Bosses now are guaranteed to drop at least one ember.Orange embers will start dropping at level 7.Blue embers will start dropping at level 5.Only green embers drop in the first 4 levels.Fixed Gar to use a different item for his quests.Increased the number of possible effects that can appear on a gem.Epic gems are now available from level 50+.Trinkets now available for your pet (see "Pet" trinkets at blacksmith).Armor and weapons now better when upgraded.Each armor set has a corresponding set of trinkets.Armor and weapons gain a wider range of possible enchants as they are leveled up.Each armor set grants one or more specific effects.Added more armor sets (see your friendly neighborhood blacksmith).Keeping embers, potions and any jewels ("tiny rubies" etc) is fine Due to balance changes, I recommend that you start a new game and/or sell off all your previous equipment (weapons, armor, trinkets and gems).Increased starting elemental resistances on armor.Adjusted armor and weapon enchantment numbers.Removed a couple non functioning gem effects. ![]()
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